KEEP Training Materials
From here you can download copies of the KEEP training materials presented at our series of International Workshops presented across Europe during 2011/2012. The versions shown here are those used at our workshop held in Cardiff on 24-25 January 2012.
The presentations are in .PDF format. Please feel free to disseminate these amongst colleagues who might have an interest in the use of emulation in Digital Preservation.
Please click on the items below to download the individual files.
Speaker Clive Billenness (University of Portsmouth) proposes that Digital Preservation should now be treated in the same way as any other risk management activity within an organisation, and considers how KEEP integrates into this.
Speaker Guillaume Badou-Barthelemy (BnF) considers the challenges facing libraries and other memory institutions in preserving their digital materials
Speaker Guillaume Badou-Barthelemy (BnF) provides an introduction and overview to the KEEP Project
The law as it relates to the use of emulators and the transfer of data between media is highly complex. Speaker David Anderson (University of Portsmouth) introduces the subject referring to the KEEP Layman's Guide to Legal Studies
Speakers Jeffrey van der Hoeven (Dutch National Library) and Bram Lohman (Tessella) introduce the KEEP Emulation Framework
Speakers Marcus Dindorf (German National Library), Janet Delve Antonio Ciuffreda and Leo Konstantelos (all University of Portsmouth) consider the issue of obsolete media carriers and introduce the KEEP Media Transfer Tools and explain how they have been integrated for use within the PLANETS Interoperability Framework
Janet Delve Antonio Ciuffreda and Leo Konstantelos (all University of Portsmouth) consider the special metadata requirements of computer emulation and introduce the TOTEM metadata database
This presentation on behalf of EGDF considers the special issues relating to the preservation of Computer Games in which emulation plays a key part and considers how the Computer Games market is changing and what this might mean in the future for games preservation.
This presentation considers the final major research output of the KEEP Project - the KEEP Virtual Machine